Scaling mode aspect ratio or full screen

If I try 1024x768 windowed mode, it takes too many ressources and FPS has drastic drop. All TVs sold today have an aspect ratio of 16:9, which means that if the width is divided into 16 equal parts, the height of the TV or picture should be 9 parts. For example, at a resolution of 1280x1024 (5:4 aspect ratio), the screen will stretch to fill the monitor. Learn about TV aspect ratio troubleshooting. Scale Picture to Full Panel Size is an option where the image is stretched to fit the screen. I want the maintain aspect ratio option!!!. Nvidia control panel doesn't have aspect ratio setting, just only "adjust desktop size and position". It seems that most emulators, when switched into full screen, at best, will only maintain aspect ratio, but stretch vertically. I want this image to fill the whole screen, but keep it's aspect ratio. This is how the end result in the current version of NVIDIA Control Panel: AMD Driver Upgrade Issues. Old tube TVs were 4:3 aspect ratio, new widescreen displays are 16:9 Display scaling is when you try to stretch a 4:3 picture/signal to fit a 16:9 display. There is also a setting called ‘Scaling Mode’ which you can use to decide how the image should be scaled: ‘Preserve Aspect Ratio’ will, just like it says, preserve the aspect ratio and add black bars at the top and bottom, or at the left and right of your display ‘Full Panel’ will stretch the image so that it fills the screen entirely. [Full]: Enlarges the picture horizontally to fill the screen when the input signal is 4:3. The surplus background will be filled with black pubs or a background design. Select “Full” if you want to stretch the image horizontally across the entire screen to get rid of the black bars on the sides. How do you maintain aspect ratio on your screen? - posted in Windows 8 and Windows 8. The machines have 1x VGA and 1x Display Port outputs. VP always tries to fit the image into the video frame without stretching it and If there is an aspect ratio The resolution the UI layout is designed for. When using my monitor for my computer, nothing changes when I From the Properties screen, click the check-box to Enable GPU up-scaling. But it could be reworked a bit. Jan 9, 2018 I would end up seeing less of the game world, but in a nicer aspect ratio and full- screen, without any stretching of game textures. Expands the current image to the full size of the monitor while maintaining the aspect ratio of the image size. For more information, see this guide from AMD’s support page. 09/23/2009; 3 minutes to read; In this article. I have a question about full screen mode. For 4K (4096 x 2160) original source, shrink the picture vertically to show the entire picture in the correct aspect ratio. AMD recently released a new generation of their display drivers: AMD Catalyst Omega. Adjust Desktop Size and Position – Windows Vista and Later. Screen Match Mode: A mode used to scale the canvas area if the aspect ratio The relationship of an image’s proportional dimensions, such as its width and height. Everything less - too, becasue screen on lower resolutions is not such bright. Next I change output=surface to output=ddraw to allow for scaling and aspect ratio correction. ive had this problem back from bf3, all the way to bf1, every single bf game, the problem is i have low fps and i would like to play with 800x600 and with black bars, but when ever i change the resolution in cfg file to what ever 5:4 or 3:4 resolution, the game lauches in strecthed resolution, and if in cfg it shows 800x600 bf1 shows 1024x768, now i did some testing and it turns out i get 80 Well, in OpenGL2, the game still looks good in lower resolutions than 1920x1080. If you've set a resolution with another aspect ratio, like 1280x480, this will be converted to 640x480. As seen above, when you set a fullscreen resolution with an aspect ratio different from the current display aspect, Unity can insert black bands around the screen to keep the pixel aspect ratio. Aspect Ratio: There must be some checkbox option to "keep original aspect ratio" (such as 4:3). Modified aspect ratios are usually either 1. For example, if your flat panel has a maximum resolution of 1400×1050, an image with a resolution of 1024×768 will be scaled to appear on the screen at a 1400×1050 resolution. Jan 3, 2019 The Fill mode creates an image with the exact given width and height What is the difference between "Fill", "Fit" and "Limit" scaling modes? and may crop either the width or the height in case the requested aspect ratio is  Fill the screen meaning that there's no black bars or the sides of the game Not maintain aspect ratio meaning that it doesn't matter to my game what the . For example  Mar 31, 2019 GPU Scaling vs Display Scaling (What has lower Input Lag?) From there, choose the Scaling Mode for the resolution or aspect ratio you want  Aug 2, 2019 Aspect ratio: This option will scale up the desktop to fit the monitor whilst Full- screen: This option will stretch the desktop to fit the display, need to check the box for 'Override the scaling mode set by games and programs'. You have the option to play this within the slide or in full-screen mode. Apr 17, 2017 With 4K monitors of 24—27″ size at Full HD resolution, single image pixels In the nVidia G-Sync mode, monitor's own scaling feature is not used (1, 2, 3), It gets possible to use screen more fully with integer-ratio scaling. If the screen resolution is larger, the UI will be scaled up, and if it’s smaller, the UI will be scaled down. Some DOS resolutions do not use square pixels, so aspect ratio correction keeps these games from looking “squished” on the screen (old CRT monitors did not have a fixed number of pixels, so this was not an issue back in the day). Display vs GPU scaling and aspect ratio vs fullscreen vs no scaling In the nVIDIA control panel under "Adjust desktop size and position", you can set the image scaling to be done on the GPU or the display, as well as 3 different scaling modes: aspect ratio, fullscreen and no scaling. Select the movie, and then open the "Playback" tab under the Video Tools heading to tick or untick the "Play Full Screen" box. 0 # A floating point value for video aspect ratio (width / height) used when aspect_ratio_index is 19 (Config) # If this is not set, aspect ratio is assumed to Hi If your images on the timeline do not have the same aspect ratio as the VP screen (16:9), e. When using "Free Aspect" in the Game window, I want to create bars on the sides or the top and bottom of the screen if the aspect ratio is not 16:9. But 1920x1080 pretty hurts my eyes because of the scaling. Oct 15, 2015 Resize the game to fill/fit each device's screen. Last month LG launched the Optimus Vu in India at a MRP of Rs 34,500. Unfortunately, I don't see an option for what you want in Nestopia. The aspect ratio is the proportional relationship between width and height of the image. The resolution is set to maximum at 3840x2160  Whenever I use scummVM or dosbox in fullscreen the image is xrandr --output LVDS1 --set "scaling mode" "Full aspect" works for me. Scale image is the least appealing because the quality of the graphics will be poor due to the graphics being stretched beyond their intended ratio. With CCC you have 3 options under "Enable GPU scaling" they are:-Maintain aspect ratio-Scale image to full panel size-Use centred timings Basically either 'Maintain aspect ratio' or 'Use centred timings' will force the AoE application not to blow up to full screen but instead they will make AoE the resolution it was intended to be 12 years ago. Currently Stretching works in any direction killing the experience of old games. when i launch the game, 1024x768 full screen mode is automatically stretched to fit the entire 16/9 screen. Problem is, I have no idea how to achieve this with the new UI. that used a 4:3 aspect ratio resolution in full wide screen. This works by rendering the on screen image at double the effective resolution and then scaling it down to fit on the retina screen. 5) Check the box labeled "Enabled GPU Scaling" and click the "Apply" button. advanced > adjust desktop size and position (select scaling mode: aspect ratio) Jul 29, 2019 If you are using a monitor with modern aspect ratios such as 16:9 or 21:9 but There is also a setting called 'Scaling Mode' which you can use to decide 'Full Panel' will stretch the image so that it fills the screen entirely. No scaling: This option will not scale your desktop at all, instead centering it at the middle of the display. Change aspect=false to aspect=true if you run DOSBox in full screen mode (this maintains 4:3 aspect ratio. What I propose is that Scale Mode does not exist as a separate mode, but only as a specific setting. "Display scaling: Preserve aspect ratio" blatantly gets ignored for 1080p fullscreen and 720p fullscreen. One mode it is further squeezed horizontaly, so the picture with two black strips on sides is put on half of the screen. How can I maintain the aspect ratio on widescreen monitors? I would like to configure OpenMSX to put black borders (even better if I can choose borders color ;-) ) on both side of the screen and maintain the 4:3 aspect. The display resolution or display modes of a digital television, computer monitor or display processing that involves image scaling using memory arrays, ultimately "display resolution" in . Use NVIDIA scaling: Your desktop is stretched to fit your entire display screen, even if the aspect ratio is not the same. 33333333x1 --panning 1024x768 This puts the screen in the right resolution with the right aspect ratio. May 26, 2017 I currently have mine set to Scale Full Screen, maintain aspect ratio, with a refresh rate of 60Hz. Reply. I have a 24 inch BenQ monitor with a 1920 x 1200 native resolution. Unfortunately with a 16x9 screen, its bound to be distorted if you want a full scale. I've been searching for emulators that allow direct scaling (e. Scaling can leave the picture in its original size and you see black bars around it, or you can stretch (scale) the picture to fit in the larger display. Screen Match Mode, A mode used to scale the canvas  Dec 28, 2017 Force Fullscreen Resolution desktop size and position" there is a checkbox to " Override the scaling mode set by games and programs. Personal computer designers and developers typically assume every pixel on the computer screen is 100% addressable. I used to stick with the offset size a ton because in general it looked better and scaling usually has those blurry text or images, etc. Full panel/Scale image to full panel size: Expands the current image to the full size of the monitor for non-native resolutions. Well, in OpenGL2, the game still looks good in lower resolutions than 1920x1080. I have tried using Scale Mode (Host + C), but the guest display is stretched to fit the aspect ratio of the new dimensions. Note: This feature is not designed to fix the issue of The monitor itself doesn't have any scaling features or options, only aspect correction, which could sometimes lead to images being squashed or stretched even when they are in the correct aspect. Select “Just” to stretch the image evenly to the four sides of the screen. I also tried setting the games to other aspect ratios like 4:3 and in that case image is stretched to full screen without breaking the aspect ratio (black bars at sides). The scaling options in the AMD Vision Engine Control Center are now greyed out again (and wrongly show full screen mode as being set, strangely), but the laptop no longer streches everything to full screen, and so far, every game I've tried has kept to it's native aspect ratio. If you have an Nvidia card open the control panel. Maintain Aspect Ratio; Scale Image to Full Panel Size; Use Centered Trimmings the game in full screen without altering the aspect ratio as you scale the graphics up. Independently from this, you can also adjust the aspect ratio to be either square pixels or "TV aspect". It generates watchful on-screen images to watch videos and play games with a smoother playback. Scale Mode is a very useful feature for gamers alike. How many types of GPU Scaling are there? We cannot say exactly it a type, but yes, there are different ways in which you can scale the monitor resolution. for 4:3 aspect ratio, the difference between the two sounds like nothing. The proportion of the aspect ratios is 16/9 to 4/3. 3. Full-screen: This option will stretch the desktop to fit the display, regardless of the desktop aspect ratio. If you have an AMD graphics card, you can have the GPU scaling option adjusted via AMD Catalyst or via AMD Radeon Graphics. 1) Go to 'App Settings > Screen size + orientation' 2) Move the slider on 'Lock Aspect Ratio' to 'Off' This will allow the application to scale to the aspect ratio of the device/browser you're using. or scaling to the incorrect aspect ratio. GPU Scaling can be applied using one of the following modes: at a resolution of 1280x1024 (5:4 aspect ratio), the screen will stretch to fill the monitor. 6) is not a proper fullscreen experience, as it retains the host window decorations and cannot truly occupy full screen. My native screen resolution (1366x768) wont give me enough FPS on Fusion. Aspect ratio when playing older 4:3 games on a wide screen. The Native Aspect ratio for most PSX games is 16x10. It forces Your Graphics Software to scale in full screen . The Aspect Ratio starts with the television’s dimensions. To support aspect-ratio-preserving stretched scaling and custom scaling modes available beginning with Windows 7 (where DXGKDDI_INTERFACE_VERSION >= DXGKDDI_INTERFACE_VERSION_WIN7), the following capabilities are added to VidPN present path data used by display miniport drivers: Display vs GPU scaling and aspect ratio vs fullscreen vs no scaling In the nVIDIA control panel under "Adjust desktop size and position", you can set the image scaling to be done on the GPU or the display, as well as 3 different scaling modes: aspect ratio, fullscreen and no scaling. When the screen is too wide, I end up with grey 'letterboxing' on the screen. I don't mind if the image is truncated in one of the axis. 0 industry intelligent production workshop, we realize intelligent production which can reduce both the mistakes and the cost, and at the same time, the quality and reliability of p8 outdoor full color large advertising led digital billboard products got enhanced. You can stretch to the full screen, or you can do 1X/2X/3X. You can also update the code for mobile devices. I'm still amazed how many movies appear in letterbox format because they use a wide-wide screen aspect ratio of 2:35 : 1. Select "Adjust desktop size and position" and under number 2 select either "aspect ratio" or "full screen" and "override the scaling mode set by games". Should I use the GPU scaling or use my displays scaling? And should I choose aspect ratio or full screen? Thanks a lot! :) So, I'm using GPU Scaling w/ override and Aspect Ratio in order to get 1920x1080 to force it to Full screen - as it sounds, it takes the game and makes it full screen. help; site rules · Reddit help center · wiki · reddiquette · mod guidelines · contact us. The following procedures show how to scale your game for the best fit for desktop games. Resampling - Keep all image areas, but change the size of the image (pixel dimensions). You can even play your older games which need 5:4 or 4:3 aspect ratio with the help of GPU Scaling. # If using black frame insertion, set this to 1/2 of the actual display refresh rate. 1: When I run my 4:3 aspect ratio games, I have it set, or should I say, my laptop already has it set so that Something that I realized is that I can't change the fullscreen mode to aspect ratio mode only when I keep the native resolution (1920x1080), if I decrease a little, to 1600x900 (wide) for example, I can keep the aspect ratio mode activated, but not in native resolution, why? I want to have AMD force GPU scaling & preserve aspect ratio on my monitor (16:10, 1920x1200) so I don't get an ugly stretched game when i'm playing on full screen with a 16:9 aspect ratio (for making videos). Set scaling to be performed on GPU. Of course, it looks bad, pixelly and its absolutely unplayable. Modified Aspect Ratio is a home cinema term for the aspect ratio or dimensions in which a film was modified to fit a specific type of screen, as opposed to original aspect ratio. 4) This will bring up properties for that display, including GPU scaling options ("Full Screen", "Maintain aspect ratio", "Centered"). By using the GPU, the signal sent to the monitor is always your monitor's native resolution and refresh rate. Now. # As of 1. This is because many older games have fixed resolution (such as 640x480), which cannot be modified at all. Here's my actual set-up : - Canvas - set to Screen Space - Overlay (With pixel perfect enabled) - Image - Is there a way to accomplish this? Is there a way to maintain proper aspect ratio when camera preview is in full screen? I expected this to be done automatically by OS - cropping the image to match the requested resolution while maintaining aspect ratio, but this does not happen. I also tried going fullscreen, then manually setting the scale factor and resizing the virtual screen from the View menu. This is ideal for projecting spreadsheets, x-rays, and any full text applications. Using Aspect Ratio and Custom Scaling Modes. After the upgrade changing the How did you solve it exactly? I can't get the Mantaing aspect ratio any way. Most images are originally too large to use. Jun 17, 2019 More of the GPU scaling modes can be seen below. GPU scaling is an option that allows you to adjust the game’s aspect ratio according to your monitor’s resolution to produce high-quality image output on-screen. video_refresh_rate = 60. Well, this is interesting. Scale the game to fill the available window when loaded, maintaining aspect ratio and content; Upon clicking have the game go fullscreen and scale to fill the screen, maintaining aspect ratio and content. But it doesn't allows me to do anything with aspect ratio scaling. 1. If I try 1366x768 full mode, same thing : drastic FPS drop coupled with lag input. With the NVIDIA Control Panel you can scale according to Aspect Ratio (scales up until the picture touches the top and bottom of the screen), Full-screen (stretches the image to fit the whole screen regardless of resolution) and No scaling (correct aspect ratio, pixel perfect, but if your desktop resolution is higher than the game resolution it What scaling setting should I use? Display or GPU? And should I choose aspect ratio or full screen? Thanks a lot! display scaling is ONLY used if the current Aspect Ratio, Output Resolution, and Scaling. The lower one is 1680x1050. Override the scaling mode set by programs and games Is there any way to force the proper aspect ratio in full screen mode? With the NVIDIA Control Panel you can scale according to Aspect Ratio  I have a 1440p monitor the ASUS ROg Swift PG279Q and it has very low posts should not have editorialized titles and should be posted in whole. 6 so 16 to 10 ? 16:10 ? The monitor has image control-custom scaling build in with the following options: 1. Use the arrow buttons to scroll through and select the desired aspect ratio. When in Bright Mode, the image will not be in color, but with a full grayscale. I've also made our stack an non standard aspect ratio (square) to exaggerate the Each scale mode is useful in different circumstances. ) in full screen mode because I'd really like to play my old backups on the new TV via HDMI. I always use GPU scaling with maintained aspect ratio, and override application settings checked. The aspect ratio is the ratio between the width and the height of a display. Assume your screen has a native resolution of 1920x1080 and you want to display an unstretched 1024x768 resolution. g. By scaling the application surface to fit the player’s window or display size as best as possible, GameMaker adjusts the aspect ratio accordingly as the player resizes the window or triggers full-screen mode. I'm trying to run Shadow Warrior in fullscreen mode, in 4:3 aspect ratio with black bars at the sides, but whenever I enable the option "Keep Aspect Ratio" in the DOSBox config, nothing happens. For example, if I run my 15" rMBP at 1680x1050 the OS will actually ask the graphics processor to render the screen at double that in each direction, so 3360x2100. To answer the title question: use a display mode resolution that is a so PyGame's fullscreen used a different "closest compatible match" on  This keeps the original aspect ratio and centers the game on screen in this case vertically: . The resolution the UI layout is designed for. 7:1 aspect ratio. For 2 years, the solution has been 1024x768 full screen mode. that's actually what I want it to do. Intel Graphics Drivers - "Maintain Display Scaling" We previously used VGA splitters for the monitor and projector, though have now removed these in favour of using the dual output on the machine. This minimal example demonstrates those (click to fullscreen, again to return): In order for the aspect ratios on the OSD to scale correctly, you want the video card driver panel to "scale resolutions to full panel size", that way the monitor will get a FULL SCREEN image signal and then the OSD Can scale it to whatever panel emulation and size you want (17" 4:3, 19: 4:3, 5:4, 16:9, 16:10 etc). Nevertheless, 2K may also refer to resolutions like 2048 × 1556 (full-aperture), 2048 × 1152 (HDTV, 16:9 aspect ratio) or 2048 × 872  Oct 11, 2017 Construct displays the aspect ratio below it. I've tried with both, the driver provided by samsung and the lastest provide by intel, and is the same with both. How To Run NFS Most Wanted Game in Full screen Mode Solved This Trick will work for all games t hat won't run in widescreen mode . No other in-game option is 3:2, and in full-screen mode other resolutions just stretch awkwardly to fill the screen. and adjust the "wide mode" setting. TV Aspect Ratio Troubleshooting. The report was based on an Intel Reddit AMA and a Lisa Pearce Tweet enhance this LCD monitor’s performance are Plug & Play compatibility, on-screen display (OSD) controls, and a family of optional peripherals including magnetic stripe reader (MSR), webcam, and radio-frequency identification (RFID) module. Full Screen Aspect Ratio. full height of a screen. Edit: oh wait, hang on, there it is. The Maintain aspect ratio is a full-screen mode that will not alert the ratio of your graphics. Cropping. There are 3 display options for my monitor: 1:1, Aspect and Full. To be honest, all you have to do is set the Full Screen Option to whatever 16x9 resolution you can afford to use. I am enabling gpu scaling and selecting mode: "center". If you play at native resolution then there would be no scaling anyway. so that the game doesn't try to scale itself when in fullscreen mode: Feb 15, 2018 In this lesson we'll look at how to make your app fullscreen on all devices it runs on. The following table shows which features are supported based on the display type: then the tablet has (in landscape mode) a screen ratio of 1280/752=80:47 (because the bottom tablet bar also uses space, out of the total 1280×800 screen size) while the phone has 960/540=16:9. but maybe there is a different scaling algorithm being used. . Bright Mode: Allows the projector to disengage the color wheel with a manual switch, resulting in a projected monochromatic image at over twice the brightness. Sounds like a setting needs to be changed in your video card menu. 333333 to 1. Finally, don’t forget to click the Apply button. Maintain Aspect Ratio permits you to experience the game in full screen without changing the aspect ratio because you scale the graphics up. c) Then I changed the screen resolution back to 1366 x 768. 04/20/2017; 4 minutes to read; In this article. As the "aspect ratio" is disabled in menu in PBP mode i cannot play with it. Both interfaces should be on landscape, so if we design our interface layout to be of 960×640 pixels, we’ll need to scale the height (640) to match What is the full model name of that HP laptop please ? Are you sure 1920x1080 is the recommended resolution ? If you right-click on an empty part of the Desktop then on 'Display settings' (Windows 10) or 'Screen resolution' (Windows 7) what resolution is shown ? Laptop screens are designed to work at the recommended resolution, you can't Aspect Ratio - Aspect Ratio is how Shape is described. This section describes the Adjust Desktop Size and Position page and its controls for Windows Vista and later operating systems. It defines its overall shape, and it is usually presented as W:H (where W is the width, and H is the height). Precautions Follow all warnings, precautions and maintenance as recommended in this user manual to 10x8 Seamless 4K Scaling Presentation Matrix Switcher The Extron DTP CrossPoint 108 4K is a 10x8 matrix switcher with HDMI and DTP® twisted pair inputs and outputs, 4K scaling, audio DSP with AEC, an integrated audio power amplifier, and a built‑in IPCP Pro control processor. and select Aspect Ratio or No scaling on the Scaling tab. LG Optimus Vu Review. When this thread was started on '15 Win10 had taken control of screen scaling and. If your desktop aspect ratio differs from that of your display, your desktop will appear stretched disproportionately. Scaling - Changing only the dpi number to cause it to print a different size on paper (still seen the same size on a monitor screen). In other mode the aspect ratio is ok, but picture is not full-half-screen, but only in the middle of half-screen with black border around it. In this way you should get the effect you want, whether in full screen mode you get a box too small, increase the values of "full screen scaling". Otherwise keep on false if you like the aspect We’ll see below the best way to deal with aspect ratio in Unity. This normally shows inferior Hi, Please, sorry my bad English. the options in the display drivers Control Panel was no longer effective, and it was not possible to run games. so 1. So, the goal is to either have 1920x1080 letterbox properly or (if necessary) to force x2 scaling or otherwise insert a 1500x1000 resolution that will letterbox as my native resolution does. This way the graphics card and driver handle scaling, it works perfect for older 4:3 games and not getting stretching. When using my monitor for my computer, nothing changes when I Hello. VP always tries to fit the image into the video frame without stretching it and If there is an aspect ratio I guess we will have to do with scaling. 6) IF THE GPU SCALING OPTIONS ARE STILL GREYED OUT / DISABLED, continue to step 7. 2x, 3x, etc. In order for the aspect ratios on the OSD to scale correctly, you want the video card driver panel to "scale resolutions to full panel size", that way the monitor will get a FULL SCREEN image signal and then the OSD Can scale it to whatever panel emulation and size you want (17" 4:3, 19: 4:3, 5:4, 16:9, 16:10 etc). There is no way to actually create a "Full Screen" app, but you can use a workaround to make the app fit the aspect ratio of your device. In the video section of medgui you have to set "stretch" to 0,in the combobox "full screen resolution" write 320x240, set "full screen scaling" x to 1 and y to 1. Override the scaling mode set by games and programs. time that the game changes the scale as in the SHOW_ALL mode. Current Scale Mode (as of VirtualBox 4. This is exactly what I want! However, my settings aren't working for the top and bottom. This is the opposite effect of Maintain Aspect Ratio. Aspect ratio is length x width. Use higher resolution graphics on higher resolution screens. Excess areas will be filled with a pattern or black bars. Options include Full, Just, H-Fill and Zoom. Set scaling mode to aspect ratio. Hi If your images on the timeline do not have the same aspect ratio as the VP screen (16:9), e. 0, this is used to set the video mode refresh rate on Windows. Even if I change the resolution to a 4x3 one, all I have is center image or scale to full screen, and both sucks. I've been trying to figure this out myself for hours now but I can't seem to find a proper solution to this. So I now use gpu scaling with aspect ratio correction so I don't have to fuss with the TV remote and constantly switching settings. 3:1 (historically), or (with the advent of widescreen television sets) 1. if your image is portrait orientated instead of being landscape orientated, or is square etc, then you can, as Borate suggests use the Crop effect to trim your image to a 16:9 format. normal mode says there are black bars on the left and right, without implying there are black bars on the top and bottom. xrandr --output HDMI1 --mode 1024x768 --scale 1. With the most advanced 3. From there, choose the Scaling Mode for the resolution or aspect ratio you want to achieve. What scaling setting should I use? Display or GPU? And should I choose aspect ratio or full screen? Thanks a lot! display scaling is ONLY used if the current I want to have AMD force GPU scaling & preserve aspect ratio on my monitor (16:10, 1920x1200) so I don't get an ugly stretched game when i'm playing on full screen with a 16:9 aspect ratio (for making videos). In the view menu under screen size, choose MAX and also TV Aspect. ) The default letterbox scale fullscreen mode will scale the game so it fills any 16:9 resolution. In the same way your desktop resolution like 1920x1080 will be converted to 1440x1080. zoom 1 sounds like it is useful when viewing a movie with a weird rectangled aspect ratio. Nowadays, majority of manufactured televisions feature a 16 by 9 aspect ratio whereas, in the beginning, at the time of black & white cathode ray tube televisions the viewing area was much squarer, referred to as Full Screen, with a 4 x 3 aspect ratio. Hello, My HP 2335 monitor has a default/native/max resolution of 1920 x 1200 so I assume its aspect ratio is 1920/1200 = 1. If the screen resolution is larger, the UI will be scaled up, and if it's smaller, the UI will be scaled down. This is what our Scale Modes do. Last month HEXUS reported upon Intel's stated intentions to bring integer scaling graphics support to Intel Graphics this year. a 2am in the morning tutorial, hooray! I’m putting this out for people who want to know a way to keep the aspect ratio of GUIs the same whenever the Roblox game window is resized. When I change the game resolution to 720p image is stretched to full screen. scaling mode aspect ratio or full screen

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